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The Last of Us multiplayer game was roughly 80% complete ...

Former director of The Last of Us multiplayer game has claimed the cancelled online project was roughly "80 percent" finished when it was...

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The Last of Us multiplayer game was roughly 80% complete ...
Source: Eurogamer

What’s Happening

Listen up: Former director of The Last of Us multiplayer game has claimed the cancelled online project was roughly ā€œ80 percentā€ finished when it was cancelled.

Read more Home News The Last of Us The Last of Us multiplayer game was roughly 80% complete when it was cancelled, claims former director At the finishline. Image credit: Naughty Dog News by Connor Makar Staff Writer Follow The Last of Us Former director of The Last of Us multiplayer game has claimed the cancelled online project was roughly ā€œ80 percentā€ finished when it was cancelled. (it feels like chaos)

Lee’s LelPodcast , Vinit Agarwal spoke about the game’s end.

The Details

Speaking about the games industry during COVID, where online games saw a boost in players, Agarwal dropped Sony put a lot of money into Online games including The Last of Us multiplayer. He claims the game was ā€œdoing well internallyā€, and the team ā€œdeveloped it to 80 percent completionā€.

The Last of Us - Extended Red Band Trailer Here’s the original red band trailer for The Last of Us! Watch on YouTube but, as Agarwal would go on to explain, ā€œall the forces that pushed the games industry in 2020 were the reasons it kicked off declining in 2022 - 2023ā€.

Why This Matters

As people returned to the office, spending reduced. As Agarwal put it, ā€œall the money that went into the industry, was not able to sustain. Because money was being pulled out, they had to also collapse the spending.

This is the kind of news that gets gamers talking across social media.

Key Takeaways

  • The Last of Us Multiplayer was one such casualty.
  • Agarwal dropped: ā€œA decision had to be made.
  • Make this game, or make this next game that Neil Druckmann was directing, the president of the company.
  • So, kind of naturally, you can understand what happened there.

The Bottom Line

I believe it was going to be fr big, but unfortunately couldn’t see the light of day. ā€ Agarwal describes this as a ā€œdevestating momentā€, as he had spent seven years working on the cancelled game.

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