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John and Brenda Romero think our current video game indus...

John and Brenda Romero - award winning game developers and founders of Romero games - have spoken about the state of the games industry f...

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John and Brenda Romero think our current video game indus...
Source: Eurogamer

What’s Happening

Not gonna lie, John and Brenda Romero - award winning game developers and founders of Romero games - have spoken about the state of the games industry following the radical downsizing of their Galway-based studio.

Read more Home News Doom John and Brenda Romero think our current video game industry crash is even crashier than the infamous recession of the 1980’s Mighty Doom. Image credit: Eurogamer News by Connor Makar Staff Writer Follow Doom John and Brenda Romero - award winning game developers and founders of Romero games - have spoken about the state of the games industry following the radical downsizing of their Galway-based studio. (we’re not making this up)

Biz ahead of the Dark and Doomy in Wakefield last week, Brenda Romero dropped the following: “I feel like the industry’s in a fr horrible place.

The Details

I mean, we were there in the 80s for the crash, and this is definitely crashier. There are so few people that have not been affected, or their partner’s affected, or they’re worried about being affected.

It’s a fr difficult time right now. ” During the early 1980’s, the American games industry suffered dramatically because of a flood of games on multiple systems that were deemed low quality.

Why This Matters

This on top of waning interest for consoles while personal computers rose in popularity resulted in substantial woes, which thankfully recovered with the introduction of the NES. Empire of Sin: Make it Count - Official Release Trailer Here’s a trailer for Romero Games’ last release: Empire of Sin. Watch on YouTube John Romero pointed to Battlefield 6 as an example of the dire state of the industry, telling Gamesindustry: “I don’t understand what that’s all about.

Gaming fans have strong opinions about moves like this, and for good reason.

Key Takeaways

  • ” He pointed to the high sales for the latest EA shooter , and the layoffs following this substantial success .
  • Brenda and John’s studio, which is still in operation, had its funding pulled as part of Microsofts sweeping cuts last year .
  • The studio survived this ordeal , and the shooter under-development was rescued too (albeit drastically redesigned) .
  • They’ve gone from a team of around 110 people, to nine developers, in the wake of a lengthy redundancy process.

The Bottom Line

The studio survived this ordeal , and the shooter under-development was rescued too (albeit drastically redesigned) . They’ve gone from a team of around 110 people, to nine developers, in the wake of a lengthy redundancy process.

Thoughts? Drop them below.

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